Author Topic: OUR Avatar Game  (Read 8492 times)

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Offline Eywayä lì'u

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Re: OUR Avatar Game
« Reply #60 on: May 31, 2010, 04:17:17 pm »
tsteuitan, got skype yet?

also, we'll be keeping minutes on this thread of the skype discussions for those that are away alot and such ok?
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Offline Tsteu'itan

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Re: OUR Avatar Game
« Reply #61 on: May 31, 2010, 04:18:47 pm »
Yup, just got it.  My account is hellsing_mongrel, name is Mel G.  :)

But gmme a minute to set things up.  I'm in my jammies, and I don't want to horrify people in case my cam goes active when you call before I can make sure I figured it out.  :P

Offline Kerame Pxel Nume

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Re: OUR Avatar Game
« Reply #62 on: May 31, 2010, 04:46:54 pm »
yeah, source can sometimes be a pain. I think we want to really flesh out what exactly we're trying to make before we make any models or textures because what's the point in making something completely irrelevant to the final product, it's not very resourceful.
Some props are universally usable, among them would be, bows and arrows, knifes, those glow fly filled bladders the Na'vi use in Kelutral for illumination, stuff like that, that would be needed anyway. The same goes for humans, they have those tablet computer like things, displays, guns, knifes too, exopacks. All this stuff will be there, no matter how the game will develop.

Offline Eana Taw atsawl

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Re: OUR Avatar Game
« Reply #63 on: June 01, 2010, 03:03:26 am »
Right, quick update for the thread. I'm not going to copy and paste our conversations into the thread because no one wants to read through the whole thing. Here's a revised version:

Basic Plot Runthrough: Na'vi
As it stands, Na'vi live in Plain encampment and the RDA have set up a compound on the other side of the forest. RDA quickly begin mining operation and the Na'vi have no idea what they are doing, so they go to investigate. The Na'vi protagonist is a young hunter who is going along on his first really important task (Hunting gets a bit repetitive and everyone does it!).

They find that the RDA have unearthed a site of great importance, the location of which was lost in the last "Time of Great Sorrow." They try to negotiate the release of their site, but the RDA ignores them and answers with machine guns. A series of attacks and raids go ahead, with the Na'vi trying everything to get them off their sites. Open war breaks out, and they succeed in taking the site...only to discover it was a stratagem from the RDA commander (who is NOT Tawtewng...soz) to get their forces away from their home. They return to the broken ruins of their camp, and the Protagonist's mate is found dying (dies in his arms sort of thing).

Protagonist swears to avenge all the deaths and him and his hunting party (the one from the beginning of the game) head of to end the fight with an attack on the RDA camp. Epic final fight with the RDA invloving showdown with the Commander (I'm thinking of breaking Canon in order to make that fight really special... :D)  the Na'vi win, huzzah!

This is based off all the stuff I found on the conversation, with some tweaks I just added. Please give feedback!

Edit: here is the Link to the actual conversation. Quite a lot of it was completely pointless. Just a warning  ;D
« Last Edit: June 01, 2010, 03:37:44 am by Eana Taw atsawl »
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Offline Kerame Pxel Nume

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Re: OUR Avatar Game
« Reply #64 on: June 02, 2010, 06:50:24 am »
I spent the last two days not coding, but sketching an outline of the engine's design and development environment.

The engine will be programmed in C, employ garbage collected memory management by Boehm-GC and use the GLib/GObject library as object system.

To a newcomer in engine programming C++ might seem like the obvious choice. However I have some experience as a graphics and engine coder and in the long run using C++ causes you huge amounts of headaches. The main problem with C++ is, that it has such a broad spectrum of features, that almost no two C++ projects share a common subset of paradigms and programming style. So in the end every C++ program turns into a program written in a subset language "C++ in the style of the project".

I'm also a fan of the D programming language, and I was considering use it. However D and it's libraries are not as mature as GLib. Sorry D, I really love you, but I want this thing getting done without debugging thrid party libs.

Using C has other benefits: It's very close to the metal (well, actually the C language is defined in terms of an abstract architecture very far from any existing machine, but the way it's defined compilers can bring it very close to the metal), so the occasional assembler optimizations will be much more trouble free.

For anything high level, due to the use of GLib/GObject one can use Vala/Genie intermediary compilers, which take some high level language, and turn it into equivalent C.

I also considered other languages, like OCaml, Objective-C, C#, Erlang, Haskel. However the more "exotic" the language, the less people will be able to contribute.

GObject can be easily attached to scripting systems. The one scripting language definitely going into it will be Lua. It's small, fast and very versatile. And it has been used in many game engines already.

For the UI (this includes HUD and stuff like that) I'll have a look into Clutter... it's still in development, but writing your own TK from scratch makes even less sense. The only drawback is, that Clutter is a retained mode TK, whereas for a game a immediate mode TK usually works better.

... to be continued.

Offline Ikranä mokri

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Re: OUR Avatar Game
« Reply #65 on: June 02, 2010, 08:43:26 am »
^^^ummm just one question, I am meant to be able to understand that or is me not having a clue what you said a bad thing ?  :-\





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Offline Niwantaw

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Re: OUR Avatar Game
« Reply #66 on: June 02, 2010, 08:44:59 am »
i think i got the gist of it
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Offline Tsteu'itan

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Re: OUR Avatar Game
« Reply #67 on: June 02, 2010, 08:47:04 am »
Haha I just figure if he needs me to know something for the game, he'll explain it to me.  The only thing I understood was the word C++.  I am admittedly extremely newb when it comes to those things.

Also, sorry I wasn't on last night everyone.

Offline Eywayä lì'u

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Re: OUR Avatar Game
« Reply #68 on: June 02, 2010, 04:36:45 pm »
yeah, it seems none of us are ever online at the same time, as I was away the entire day today (sorry so much, I was in teh forests), we're all gmt so we should set a time that we should ALL be on at rather than dripping on and off all day
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Offline Tsteu'itan

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Re: OUR Avatar Game
« Reply #69 on: June 02, 2010, 04:38:42 pm »
Yeah, sorry, I was on earlier and would have stayed on, but my laptop overheated and shut itself off, and when I got it back up, I completely forgot about restarting skype.  :/  Had to deal with the maintenance guy coming to try and fix our AC, and it just slipped my mind.

Offline Eywayä lì'u

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Re: OUR Avatar Game
« Reply #70 on: June 02, 2010, 04:40:42 pm »
Time-wise, is 9:00pm GMT good for everyone, or would you prefer a morning time?
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Offline MrGoodbytes

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Re: OUR Avatar Game
« Reply #71 on: June 02, 2010, 05:20:22 pm »
Good plan guys, haven't read it all, but I'm in

Offline Eywayä lì'u

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Re: OUR Avatar Game
« Reply #72 on: June 02, 2010, 05:21:37 pm »
yay! more people
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Offline Tsteu'itan

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Re: OUR Avatar Game
« Reply #73 on: June 02, 2010, 05:22:27 pm »
Evenings are best for me, so 9 would work.

Offline Niwantaw

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Re: OUR Avatar Game
« Reply #74 on: June 02, 2010, 06:42:45 pm »
8 might be better because that give us longer to talk (i can stay up all night but... its better if we don't)
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Offline Tsteu'itan

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Re: OUR Avatar Game
« Reply #75 on: June 02, 2010, 08:15:47 pm »
Actually, 9PM GMT wouldn't be a good time for me, if I'm converting it to my time zone correctly.  I think I'm about to start my job back up, and that would keep me until around 9 Central Standard time.  At the time I posted this, it was 8:15PM my time zone.

Offline Niwantaw

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Re: OUR Avatar Game
« Reply #76 on: June 02, 2010, 08:16:52 pm »
it's...

2:16 AM GMT at the time of this post........
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Offline Tsteu'itan

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Re: OUR Avatar Game
« Reply #77 on: June 02, 2010, 08:19:15 pm »
That's what I thought.  So that would mean it was 3PM my time when everyone was getting on, and I'd still be at work.  Eek.

Ah well, I'll hopefully have more information on when I'll definitely be available once I talk to my job people tomorrow.  I honestly hadn't expected to get a call back from them, so when they called and left a message today, I was really surprised.  Oh well, money is awesome, so I'm not really complaining.

Offline Niwantaw

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Re: OUR Avatar Game
« Reply #78 on: June 02, 2010, 08:21:15 pm »
*holds out hands and looks pitiful*
"I can haz money?"
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Offline Tsteu'itan

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Re: OUR Avatar Game
« Reply #79 on: June 02, 2010, 09:20:01 pm »
Hahaha!  I would if I could.  Even with the job, things will be tight.  :P  Stupid economy.

 

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