Author Topic: The DOOM Generation  (Read 1294 times)

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guest2859

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The DOOM Generation
« on: May 14, 2011, 05:05:27 pm »
(Usually Doom 1-3, Hexen 1-2, Heretic, etc...)

Well, Doom is the classic that features 2d characters in a 3d world. Another neat fact is that you can build these games with this program. It's really neat, and I would love to see other people get into this game and designing capability. So, anyone have any wads (game files) they have made, have, or will make?

Offline 'Itan Atxur

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Re: The DOOM Generation
« Reply #1 on: May 14, 2011, 09:25:50 pm »
I love Doom 1 and 2 (I just like Doom 3). I remember trying a Doom editor once but didn't like it. Not sure if it was Doom Builder. I'll have to give it a shot because I love creating maps.

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Offline Swoka Ikran

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Re: The DOOM Generation
« Reply #2 on: May 15, 2011, 12:15:43 pm »
I've been developing maps for the Doom engine since 2005 :) IMO, the Doom engine is probably one of the easiest game engines to learn. I'm using the Doom Legacy engine (because it has much better graphics, 3D platform support, and scripting capabilities), and DoomBuilder 1.6.

I'd share my levels, but they're all made for an old, cartoony total conversion known as Chex Quest since that was what I had handy when I started learning to build maps. For some reason, I just never switched to Doom ??? If anyone wants screenshots or the actual levels, I'll post them.

What's really cool though is the fact that the graphics have gotten so much better over the years. The graphics and effects in today's modern engines blow the socks off the stock stuff made by id software.
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guest2859

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Re: The DOOM Generation
« Reply #3 on: May 15, 2011, 04:19:28 pm »
Yeah, I work with Doom Builder 1.6 because none of my computers support the 2.0 version. It took me forever to guess doors, and I don't know scripting, except for the excerpt my friend gave me to change the starting weapon from a pistol to a shotgun, and how to use XWE. With XWE, I now have the portal gun in doom. I'll just upload that version of Doom2 if you want the portal gun.

Offline Niwantaw

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Re: The DOOM Generation
« Reply #4 on: May 15, 2011, 05:30:23 pm »
I've built a few levels for DOOM2

(and was working on an epic level that had some really fancy tricks in it but I never finished it)
Only mostly AWOL.

Offline ExLibrisMortis

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Re: The DOOM Generation
« Reply #5 on: May 15, 2011, 05:58:41 pm »
Heretic, Hexen, Doom, Duke Nukem, Quake.... I miss all those games! SOOOOOO Much fun!
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Offline Swoka Ikran

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Re: The DOOM Generation
« Reply #6 on: May 15, 2011, 06:08:59 pm »
Yeah, I work with Doom Builder 1.6 because none of my computers support the 2.0 version. It took me forever to guess doors, and I don't know scripting, except for the excerpt my friend gave me to change the starting weapon from a pistol to a shotgun, and how to use XWE. With XWE, I now have the portal gun in doom. I'll just upload that version of Doom2 if you want the portal gun.
Doors were also a challenge for me at first, but it turns out, they're just zero-height sectors.

XWE is a pretty powerful app...best wad editor around IMO...does pretty much everything except map editing (that's what DoomBuilder's for :) )

When it comes to DB 1.6 vs 2.0, I also use 1.6 because when I started, my old PC didn't handle 2.0. Now on my new PC, 2.0 doesn't support all the custom game configs I've made, so I won't update.

The scripting is an ugly thing to learn. Took me a little while to get used to it, even with experience in programming, but once you learn it, you can do some really cool things with it. Some things I've done include implementing drowning, creating a monster attack game, and creating alarms.

I can upload some screenshots/examples of my custom stuff if someone's interested. (Mine are built for Chex Quest, but can be adapted rather easily for Doom/Doom2 :) )

Out of curiosity, what game engine do you use? Legacy? ZDoom?
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Offline 'Itan Atxur

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Re: The DOOM Generation
« Reply #7 on: May 15, 2011, 06:10:07 pm »
Heretic, Hexen, Doom, Duke Nukem, Quake.... I miss all those games! SOOOOOO Much fun!

No way! We agree! Hrh ;D

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Offline ExLibrisMortis

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Re: The DOOM Generation
« Reply #8 on: May 15, 2011, 06:50:55 pm »
Yeah, I'm not just some crusty old hater on the other side of the internet, I tend to have some fun.... every now and then >.>  :o
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guest2859

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Re: The DOOM Generation
« Reply #9 on: May 15, 2011, 08:04:00 pm »
Yeah, I work with Doom Builder 1.6 because none of my computers support the 2.0 version. It took me forever to guess doors, and I don't know scripting, except for the excerpt my friend gave me to change the starting weapon from a pistol to a shotgun, and how to use XWE. With XWE, I now have the portal gun in doom. I'll just upload that version of Doom2 if you want the portal gun.
Doors were also a challenge for me at first, but it turns out, they're just zero-height sectors.

XWE is a pretty powerful app...best wad editor around IMO...does pretty much everything except map editing (that's what DoomBuilder's for :) )

When it comes to DB 1.6 vs 2.0, I also use 1.6 because when I started, my old PC didn't handle 2.0. Now on my new PC, 2.0 doesn't support all the custom game configs I've made, so I won't update.

The scripting is an ugly thing to learn. Took me a little while to get used to it, even with experience in programming, but once you learn it, you can do some really cool things with it. Some things I've done include implementing drowning, creating a monster attack game, and creating alarms.

I can upload some screenshots/examples of my custom stuff if someone's interested. (Mine are built for Chex Quest, but can be adapted rather easily for Doom/Doom2 :) )

Out of curiosity, what game engine do you use? Legacy? ZDoom?

I use ZDoom. I'm trying to get used the the Doom in Hexen format for it but I don't like crossing everything over. I just use it for the test plays. I think I'll work some more on my level then get some screenshots of it.

Offline Swoka Ikran

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Re: The DOOM Generation
« Reply #10 on: May 15, 2011, 08:41:21 pm »
I use ZDoom. I'm trying to get used the the Doom in Hexen format for it but I don't like crossing everything over. I just use it for the test plays. I think I'll work some more on my level then get some screenshots of it.
Legacy user here, mainly for its grpahics capabilities, which blow the socks off plain ZDoom in OpenGL mode.

As for the Hexen format thing...if you learned on a stock Doom engine, it's frustrating. I tried ZDoom when I first started looking at engines, and deleted it because of the Hexen format...then I discovered Legacy and never looked back.
« Last Edit: May 15, 2011, 08:44:07 pm by Swoka Ikran »
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Offline Niwantaw

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Re: The DOOM Generation
« Reply #11 on: May 16, 2011, 02:35:00 pm »
Another Zdoomer over here. Mainly because I've never looked for anything else and I was given this set.

Shotguns are fun.
Only mostly AWOL.

Offline bommel

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Re: The DOOM Generation
« Reply #12 on: May 16, 2011, 05:08:08 pm »
I've got Doom 1 (or 2?) and Duke Nukem 3D on QIC80 tape. I don't even know if I still have a compatible drive xD

guest2859

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Re: The DOOM Generation
« Reply #13 on: May 22, 2011, 01:48:09 pm »
Another Zdoomer over here. Mainly because I've never looked for anything else and I was given this set.

Shotguns are fun.

I'm a shotgun fan for short, but when it comes to having your face hooved by a Cyberdemon, I'm a Plasma gun fan.

Offline Niwantaw

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Re: The DOOM Generation
« Reply #14 on: May 22, 2011, 01:58:13 pm »
Another Zdoomer over here. Mainly because I've never looked for anything else and I was given this set.

Shotguns are fun.

I'm a shotgun fan for short, but when it comes to having your face hooved by a Cyberdemon, I'm a Plasma gun fan.
Pop-gun rockets and a shotgun have never done me wrong.
Only mostly AWOL.

guest2859

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Re: The DOOM Generation
« Reply #15 on: May 23, 2011, 09:11:12 am »
Well, I actually have the portal gun in it, so it kind of overrides one of the plasma weapons. Plus it helps you get into the room on level 30, so I also like that weapon.

 

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