Author Topic: Halo: Reach  (Read 2344 times)

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Offline Duma Vadamee {Aungia Tsawkeyä}

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Re: Halo: Reach
« Reply #20 on: September 07, 2010, 10:55:20 am »
if this is necroposting just tell me

i wanted to bring back from the dead this page for the the game, which is coming out a week from today. i wanted to talk to everyone (interested) about what they think of the new news they've heard, like forge world and the new armor abilities.

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Offline Mako

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Re: Halo: Reach
« Reply #21 on: September 07, 2010, 11:27:59 am »
Gahhhhhhhhhhh! Can't wait! 6 days, 11 hours, 32 minutes and 60 seconds!

Offline Duma Vadamee {Aungia Tsawkeyä}

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Re: Halo: Reach
« Reply #22 on: September 07, 2010, 02:34:14 pm »
your actually keeping track?

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Offline Mako

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Re: Halo: Reach
« Reply #23 on: September 07, 2010, 05:44:52 pm »
Yeah, plus I was sitting in Math at the time so ye ;) 5 hours, 15 minutes and 60 seconds :D

Offline Duma Vadamee {Aungia Tsawkeyä}

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Re: Halo: Reach
« Reply #24 on: September 08, 2010, 03:29:51 pm »
im obsessed, but not that obsessed.

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Offline Niwantaw

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Re: Halo: Reach
« Reply #25 on: September 08, 2010, 03:35:36 pm »
I'll get it when it's cheap. Doubt I'll ever play it multiplayer unless I can get it on my comp.

Too cheap to pay for live. I have a PS3 for when I want to kill noobs.
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Offline Duma Vadamee {Aungia Tsawkeyä}

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Re: Halo: Reach
« Reply #26 on: September 08, 2010, 03:37:30 pm »
the best games are the ones that cost a lot (already prepaid for it!)

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Offline Niwantaw

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Re: Halo: Reach
« Reply #27 on: September 08, 2010, 03:40:24 pm »
The best game I have ever played cost me €10. Its called minecraft. Best. Game. Ever.

on the subject of reach from what I hear it's taking a lot from cod in the multiplayer department
(perks, ranks, unlocks that kinda stuff)
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Offline Nìwotxkrr Tìyawn

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Re: Halo: Reach
« Reply #28 on: September 08, 2010, 06:17:21 pm »
Forge World = best single piece of gaming evar!
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Offline Mako

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Re: Halo: Reach
« Reply #29 on: September 08, 2010, 09:32:00 pm »
Agreed!

Offline Txantslusam Skxawng

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Re: Halo: Reach
« Reply #30 on: September 09, 2010, 05:18:08 am »
the best games are the ones that cost a lot (already prepaid for it!)
Not with MW2
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Offline Niwantaw

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Re: Halo: Reach
« Reply #31 on: September 09, 2010, 10:12:04 am »
Forge World = best single piece of gaming evar!
Agreed!
I agree to disagree but this is not the place for that.
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Offline Duma Vadamee {Aungia Tsawkeyä}

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Re: Halo: Reach
« Reply #32 on: September 09, 2010, 11:15:47 am »
Forge World = best single piece of gaming evar!

agreed as well! but what does everybody think of the new abilities drop shield and...ah c*** whats it called? the thing that makes a copy of you to fool the enemy?

ooohhh yeah i can feel myself turning into Tawtewng right now. how much chaos i can make with that ability...(starts daydreaming evilly)

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Offline Niwantaw

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Re: Halo: Reach
« Reply #33 on: September 09, 2010, 12:26:52 pm »
ooohhh yeah i can feel myself turning into Tawtewng right now. how much chaos i can make with that ability...(starts daydreaming evilly)
you'll never come close to me.

They decoy thing will only work on the AI because they never work on people.
The only way it would work is if somehow you got an exact replica of your real self on another Xbox controlling the decoy because no matter how hard they try you can always tell AI apart from people.
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Offline Ikabob

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Re: Halo: Reach
« Reply #34 on: September 10, 2010, 11:42:27 am »
^agree.

The AI is way too smooth with some things and way to random with other things to be as unpredictable as a person... that and as crazy most times HRH

But AI is definitely getting better than what it was 2 and 3 years ago.
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Offline Niwantaw

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Re: Halo: Reach
« Reply #35 on: September 10, 2010, 04:00:29 pm »
^agree.

The AI is way too smooth with some things and way to random with other things to be as unpredictable as a person... that and as crazy most times HRH

But AI is definitely getting better than what it was 2 and 3 years ago.
Worms. It got too good and never missed at one point.
(seriously when they can get a bazooka shot to almost go in a circle round an obstruction to get a worm hidden there they are too good)
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Offline Mako

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Re: Halo: Reach
« Reply #36 on: September 10, 2010, 08:25:22 pm »
All the clone does is continues to run in a straight direction. It's good for fooling snipers for sure. Imagine the guy on the other end: "There goes one! *sights and fires* Why won't he die? *empties clip, clone disappears* Oh, crap. I'm an idiot."

Offline Niwantaw

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Re: Halo: Reach
« Reply #37 on: September 11, 2010, 02:37:49 am »
All the clone does is continues to run in a straight direction. It's good for fooling snipers for sure. Imagine the guy on the other end: "There goes one! *sights and fires* Why won't he die? *empties clip, clone disappears* Oh, crap. I'm an idiot."
If you ever find someone who falls for it after a few months of the game being out you've just found an idiot.
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Offline Duma Vadamee {Aungia Tsawkeyä}

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Re: Halo: Reach
« Reply #38 on: September 11, 2010, 08:13:20 am »
All the clone does is continues to run in a straight direction. It's good for fooling snipers for sure. Imagine the guy on the other end: "There goes one! *sights and fires* Why won't he die? *empties clip, clone disappears* Oh, crap. I'm an idiot."
If you ever find someone who falls for it after a few months of the game being out you've just found an idiot.

ive seen people fall for it several times, (i included), that were actually pros. My friend anthony-a real work of art; f***ing blows my mine on what he can do, every time-is one of these pros who lives in rever, boston, MA. first time, fell for it immideatly. it took him several times to realize that it was just a decoy. even after playing for a good time, it still does what it needs to do to my friend, if only for a second.

Thats the point Bungie was trying to make. here's a quote from Bungie's multiplayer design lead Chris Carney on it. (A magazine called GAMEPRO was, at the time, playing with Multiplayer designer Chad Armstrong on multiplayer Firefight, with three of GAMEPRO's editors on the spartan side and Armstromg on the Covenant side. they thought 3-against-one was a good advantage and it would help them keep up {they couldn't}. it always cracks me up when 3 people cant own a mezzly designer. lol.):

"In Multiplayer [the hologram] is priceless. He's great when you're trying to flush out enemy fire."

They said that the hologram will basicly fool anyone, even the most seasoned vetrens. And even if you know how to play around the thing, that split-second whey the enemy realizes that the dummy isn't what it is, it can be all that is needed to tip the scales in one's favor...

so my advise is: if you plan on going against people who use it reguarly, consiter having good reflexes, a s***load of ammo, the armorlock ability, and hope to god that you're lucky with that trigger.

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Offline Niwantaw

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Re: Halo: Reach
« Reply #39 on: September 11, 2010, 08:08:06 pm »
All the clone does is continues to run in a straight direction. It's good for fooling snipers for sure. Imagine the guy on the other end: "There goes one! *sights and fires* Why won't he die? *empties clip, clone disappears* Oh, crap. I'm an idiot."
If you ever find someone who falls for it after a few months of the game being out you've just found an idiot.

ive seen people fall for it several times, (i included), that were actually pros. My friend anthony-a real work of art; f***ing blows my mine on what he can do, every time-is one of these pros who lives in rever, boston, MA. first time, fell for it immideatly. it took him several times to realize that it was just a decoy. even after playing for a good time, it still does what it needs to do to my friend, if only for a second.

Thats the point Bungie was trying to make. here's a quote from Bungie's multiplayer design lead Chris Carney on it. (A magazine called GAMEPRO was, at the time, playing with Multiplayer designer Chad Armstrong on multiplayer Firefight, with three of GAMEPRO's editors on the spartan side and Armstromg on the Covenant side. they thought 3-against-one was a good advantage and it would help them keep up {they couldn't}. it always cracks me up when 3 people cant own a mezzly designer. lol.):

"In Multiplayer [the hologram] is priceless. He's great when you're trying to flush out enemy fire."

They said that the hologram will basicly fool anyone, even the most seasoned vetrens. And even if you know how to play around the thing, that split-second whey the enemy realizes that the dummy isn't what it is, it can be all that is needed to tip the scales in one's favor...

so my advise is: if you plan on going against people who use it reguarly, consiter having good reflexes, a s***load of ammo, the armorlock ability, and hope to god that you're lucky with that trigger.
Or know AI when you see it. Like me, most of my friends, most of the people I've played, anyone who knows the meaning of the word "observing".
Maybe I'm a sniper and see it different but I get to know the people I kill pretty damn well. I get their habits, their little tricks and differences... then I place the next shot. Sure it's slower than just holding fire with an MG but tbh... it's much more... filling.
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