Author Topic: Kerbal Space Program  (Read 3840 times)

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Offline Tsanten Eywa 'eveng

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Re: Kerbal Space Program
« Reply #40 on: April 01, 2014, 05:15:55 pm »
Kerbal Space Program ARM Pack is now available. If you already have KSP, log into kerbalspaceprogram.com and then go to "My account". Then you see below where it says "Products purchased". Push the "download" button.

And btw, this is no April Fools joke.


Offline Tsanten Eywa 'eveng

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Re: Kerbal Space Program
« Reply #41 on: April 01, 2014, 06:33:27 pm »
Here's my rocket design, to capture an asteroid. Behold, the ARV. It stands for Asteroid Retrivial Vehicle.
Here it stands on the launch pad.
I have just recently installed the ARM Pack to KSP.

Offline Tsanten Eywa 'eveng

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Re: Kerbal Space Program
« Reply #42 on: October 27, 2014, 12:23:54 am »
Version 0.25 of Kerbal Space Program has been released by Squad.
Here's a review of some of the features that is part of the new version. If you have KSP already, you can download the new version by logging in at: https://kerbalspaceprogram.com/index.php





Offline Tsanten Eywa 'eveng

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Re: Kerbal Space Program
« Reply #43 on: December 15, 2014, 04:35:43 pm »
Huge milestone for Kerbal Space Program! KSP has now went from alpha version to beta version. It is now on v0.90

KSP is available for Windows, Mac and Linux. If you don't already have KSP, you will have to buy it for €28.00,-
If you already have it, you can get it for free by logging in to your account at kerbalspaceprogram.com, click "My Account", then to "Products "Purchased" and then click "Download".

http://kerbaldevteam.tumblr.com/post/105298544359/kerbal-space-program-beta-than-ever-is-now

Kerbal Space Program, the award-winning, indie space agency sim game from Squad, released its latest update, Beta Than Ever and it’s available to download today through the KSP Store, Steam and other participating online retailers. Updates are free to existing players. While still in active development for PC, Mac and Linux, KSP: Beta Than Ever marks a major milestone, as it is the game’s first beta release. It’s the first major step in the process of growing out of early access and into a fully launched game.

Building upon a long term project that was introduced with the last update’s destructible facilities, players will now have the ability to start from the ground up with a basic space center and turn it into a sprawling compound in the new upgradable facilities feature. It’s not just buildings, either. Players will unlock new capabilities and bonuses as their career path progresses.



Speaking of progression, the new Kerbal Experience system allows for the Kerbals, themselves, to progress as they never have before. Kerbals have gained specialized skills that players can improve by taking them on missions. Advanced piloting, science gathering and spacecraft repairs are just a few of the things Kerbal crews can do as they gain experience.

In surprise move, Squad and the European Space Agency (ESA) have banded together to provide a special treat for players. They have granted Squad use of their logo and imagery in Kerbal Space Program. Fresh off the unprecedented success of their Rosetta mission, their cooperation adds even more detail to players who’d like to recreate their own ESA missions in the game.

Other exciting features include:
  • A Retooled Craft Editor: Build crafts better than ever before with advanced part sorting and construction gizmos that allow players to place, offset and rotate the different parts on your craft.
  • Expanded Contracts: Brian “Arsonide” Provan, creator of the highly rated mod, “Fine Print,” has implemented and expanded his mod into the game, granting greater variety, depth and difficulty to the previously implemented contract system.
  • Biomes Everywhere: KSP-TV host, Alyson “Tanuki Chau” Young created new biomes for the game, bringing them to over 100 areas from which Kerbals can collect, store and send science data. The new biomes have been placed all across the universe, giving players bigger incentive to explore every inch of the game.
  • New Mk3 SpacePlane parts: Prolific modding community member, Christopher “Porkjet” Thuersam has overhauled and added to the popular collection of Mk3 parts that allow crafts to carry larger payloads.

"We’ve come a long way," said KSP lead developer, Felipe Falanghe. “The decision to go into beta is a big step and there’s no better way to say it than with an update the size of Beta Than Ever. It means we’re in the home stretch. We’re not done with the game by any means, but it’s matured to a point where we can safely say that hitting 1.0 is within sight.”


Offline Tsanten Eywa 'eveng

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Re: Kerbal Space Program
« Reply #44 on: April 27, 2015, 01:08:44 pm »
May i get your attention ladies and gentlemen!

Kerbal Space Program has hit v1.0 now :)

Offline Ftiafpi

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Re: Kerbal Space Program
« Reply #45 on: April 27, 2015, 10:52:20 pm »
Hooray! Now to restart my campaign game for the 4th time. :P

 

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