Na'vi Scrabble!

Started by Kayrìlien, February 22, 2010, 01:43:18 AM

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Kayrìlien

Quote from: Ezy Ryder on March 03, 2010, 03:50:29 AM
I'll see what can I do.
Would You want any background music to it?

I don't think it would be necessary, as most people listen to their own music on their computers while they're using them anyway, but if you want to throw on something, you know, Avatar-ish, that'd be cool, as long as there's a Sound On/Off button.

Thanks again,

Kayrìlien

Ezy Ryder

I almost wrote the server but to play on-line, You'd have to know the IP address of Your opponent/s. Are You good with it, or should I try do it another way?

Kayrìlien

Quote from: Ezy Ryder on March 06, 2010, 04:47:17 PM
I almost wrote the server but to play on-line, You'd have to know the IP address of Your opponent/s. Are You good with it, or should I try do it another way?

It's not hard to find your IP address, even for relatively computer-illiterate people (you can actually just search any of the major search engines for "What is my IP address?" and it will give it to you.). I don't have a problem with that, especially as we're still trying to figure out how everything works. Perhaps a more user-friendly system will be necessary farther down the road, but until then, since we're still testing everything, that's fine by me.

Also, here's another finished Scrabble board from this evening. I definitely know two changes I want to make to the letter distribution, as I seem to be flooded with vowels nearly all the time.


Changes I'm envisioning: Remove two E's and replace them with an M and an S, and changing the point value of S from 3 to 2 to keep the total the same. (187 - 2(1) - 2(1) + 3 + 2 = 188, but that's close enough for government work.)

Hopefully it's not too hard to just change numbers around in your program to allow for changes such as these.

Any thoughts?

Kayrìlien


Kayrìlien

Note: There is a mistake in that second Skìrapll board. (What a skxawng I am!) First person to find it gets a Karma cookie!

Kayrìlien

Ezy Ryder

#44
tìranyul-taronyul?
Sure I'll change the code.

By the way, let's get it all together. We've got 15x15 square, 10 letters per player, 4 players, letters:
How many-letter@points
12 - A @ 1
8 - E @ 1
6 - N @ 1
6 - Y @ 1
6 - T @ 1
6 - L @ 1
5 - O @ 1
5 - U @ 1
4 - R @ 1
4 - I @ 1
4 - Ì @ 2
4 - (') @ 2
3 - Ä @ 2
3 - K @ 3
3 - P @ 3
3 - X @ 8
3 - S @ 2
3 - M @ 3
2 - G @ 4
2 - W @ 4
2 - F @ 4
2 - V @ 4
1 - H @ 5
1 - Z @ 10
2 - [BLANK] @ 0 (Just as in English Scrabble)
And also I thought 'bout the port for the program. Maybe pi*10^4? Everybody'd have to unlock 31415 port to play.

Lance R. Casey

Quote from: Kayrìlien on March 07, 2010, 03:22:16 AM
Note: There is a mistake in that second Skìrapll board. (What a skxawng I am!) First person to find it gets a Karma cookie!

Kxawm is not an adjective, so no attributive marker. Also, should you really accept cliticized adpositions before a noun too (vaytaw)?

// Lance R. Casey

Ezy Ryder

I was thinking also 'bout the user interface. Is something like this good?


Host Game
Connect to an Actual Game
Exit

Kayrìlien

Quote from: Ezy Ryder on March 07, 2010, 04:34:28 AM
tìranyul-taronyul?

Not quite. Taronyul is "hunter-ERG", and tìranyul is "walker-ERG". (Think of uniltìranyu, "dreamwalker")

Quote from: Ezy Ryder on March 07, 2010, 04:34:28 AM

Sure I'll change the code.

By the way, let's get it all together. We've got 15x15 square, 10 letters per player, 4 players, letters:



Yep, you've got it. I left the large number of A's the same just because it's so easy to use A's to connect two words together, whereas I was nearly always flooded with E's or O's that couldn't be used. (Olo' is seriously one of the most useful words there is.)

Quote from: Ezy Ryder on March 07, 2010, 04:34:28 AM
And also I thought 'bout the port for the program. Maybe pi*10^4? Everybody'd have to unlock 31415 port to play.

Yeah, it's probably a good idea to choose a number that is unlikely to be used by anything else. Perhaps 6284, which is Na'vi on a phone (without the G.S., obviously).

Thanks again!

Kayrìlien


Kayrìlien

Quote from: Lance R. Casey on March 07, 2010, 09:20:50 AM
Quote from: Kayrìlien on March 07, 2010, 03:22:16 AM
Note: There is a mistake in that second Skìrapll board. (What a skxawng I am!) First person to find it gets a Karma cookie!

Kxawm is not an adjective, so no attributive marker. Also, should you really accept cliticized adpositions before a noun too (vaytaw)?

Hehe, you actually caught me on something else. (I was going to play akxanì there, but I saw that akxawm would be more points and forgot that it was an adverb rather than an adjective. /facepalm)

I actually wasn't sure about vaytaw, but I figured that you could use something like that in a sentence such as "Toruk flew up to the sky." or "Kelutrel's branches extend up to the sky." or something to that extent.

The error I was talking about still hasn't been pointed out (lol, do I really want people to see how bad I am at Na'vi?), but a cookie for you nonetheless!

Kayrìlien

Kayrìlien

Quote from: Ezy Ryder on March 07, 2010, 01:53:54 PM
I was thinking also 'bout the user interface. Is something like this good?


Host Game
Connect to an Actual Game
Exit

That looks fine to me. If we want to throw on more bells and whistles later, we'll do it then. Otherwise, something that's basic and easy to understand will be the best choice.

Irayo!

Kayrìlien

Lance R. Casey

Quote from: Kayrìlien on March 07, 2010, 03:48:17 PM
I actually wasn't sure about vaytaw, but I figured that you could use something like that in a sentence such as "Toruk flew up to the sky." or "Kelutrel's branches extend up to the sky." or something to that extent.
That you might well do, but then it should be vay taw as per Frommer's description of adpositions. How much of a perceptible difference this makes in the spoken language is somewhat unclear, though.

Quote from: Kayrìlien on March 07, 2010, 03:48:17 PM
The error I was talking about still hasn't been pointed out (lol, do I really want people to see how bad I am at Na'vi?), but a cookie for you nonetheless!
Wrong vowel quality in za'ärìp, kefyak?

// Lance R. Casey

Kayrìlien

Quote from: Lance R. Casey on March 07, 2010, 04:01:54 PM
Quote from: Kayrìlien on March 07, 2010, 03:48:17 PM
I actually wasn't sure about vaytaw, but I figured that you could use something like that in a sentence such as "Toruk flew up to the sky." or "Kelutrel's branches extend up to the sky." or something to that extent.
That you might well do, but then it should be vay taw as per Frommer's description of adpositions. How much of a perceptible difference this makes in the spoken language is somewhat unclear, though.

That's right, that's right. Adpositions are separate from the word they modify if they come before it but attached to the end if they come after it. I should really know that by now...  :-[

/facepalm #2

Quote from: Lance R. Casey on March 07, 2010, 04:01:54 PM
Quote from: Kayrìlien on March 07, 2010, 03:48:17 PM
The error I was talking about still hasn't been pointed out (lol, do I really want people to see how bad I am at Na'vi?), but a cookie for you nonetheless!
Wrong vowel quality in za'ärìp, kefyak?

Srane! That's the one (of what now, three? Pxasìk, I'm bad at this...) I noticed right after I finished. I guess I'll have to try again and suck just a little bit less this time, right?

Thanks again!

Kayrìlien

Ezy Ryder

I wanted to let You know. I've changed my DevC++4.9.9.2 for MVC++2008, so I thought that the problems of implementing allegro, QT library and Winsock could be solved by using SDL. It's like Windows.h(parts only), Winsock2.h, Stdio.h, Allegro.h and QT.h in one. I don't think that anybody'd have problems with it, but if someone have... You've got 1-2 days to let me know. By the way, I've got the requirements. Few megabytes of free memory, few megabytes of RAM, few kbps and basic knowledge of Na'vi.

Kayrìlien

Quote from: Ezy Ryder on March 08, 2010, 04:06:15 PM
I wanted to let You know. I've changed my DevC++4.9.9.2 for MVC++2008, so I thought that the problems of implementing allegro, QT library and Winsock could be solved by using SDL. It's like Windows.h(parts only), Winsock2.h, Stdio.h, Allegro.h and QT.h in one.

I have absolutely zero idea what this means. It's actually more mystifying than, say, Na'vi was before I came to the site.

Quote from: Ezy Ryder on March 08, 2010, 04:06:15 PMBy the way, I've got the requirements. Few megabytes of free memory, few megabytes of RAM, few kbps and basic knowledge of Na'vi.

That I think we can do. I don't think anyone here is still on a Stone-Age computer, are they? I mean, I'd say I was pretty far behind the curve, having only switched off of dial-up in 2007.

Thanks again,

Kayrìlien

judytuna

Beautiful, beautiful, beautiful! Maybe some day in the (far?) future, it can become part of Seze's iphone app. Imagine it now: you're on the subway, drudging through your morning commute, and you turn on your iphone and play a pickup game with someone!! I know people who are addicted to words with friends, and I am terrible at Scrabble but I've been spending a fair bit of time in that app myself lately... o the possibilities!

I am very, very impressed with your playtests, Kayrìlien. I am in awe.

Kayrìlien

Quote from: judytuna on March 16, 2010, 03:42:17 AM
Beautiful, beautiful, beautiful! Maybe some day in the (far?) future, it can become part of Seze's iphone app. Imagine it now: you're on the subway, drudging through your morning commute, and you turn on your iphone and play a pickup game with someone!! I know people who are addicted to words with friends, and I am terrible at Scrabble but I've been spending a fair bit of time in that app myself lately... o the possibilities!

I am very, very impressed with your playtests, Kayrìlien. I am in awe.

Irayo! I'm glad you like them. I have a couple other pictures of playtest boards but I haven't been able to upload them yet...too busy, ugh I'm so dead from finals...\

I'm definitely hoping that this can be something we can do at any time, or at least any time we're near a computer, that is. :)

Kìyevame ulte Eywa ngahu frakrr,

Kayrìlien

Kayrìlien

If anyone has been keeping up with this, Aysyal has created a game rather similar to Skìräpll nìNa'vi. It's definitely worth checking out, and I hope that we can work together on this to make sure the entire community can play online!

http://forum.learnnavi.org/your-projects-other-resources/the-navi-word-puzzle-game/#msg176820

More playtest boards are coming, I promise...

Kayrìlien

Kayrìlien

Quote

I have no idea why it is sideways...dammit Imageshack!

Kayrìlien